Soccer Math Game
Soccer Math is a free soccer penalty shootout game where every kick starts with a question. Answer right for a bigger target and a slower keeper, then answer again to read the striker and make the save.
Soccer Math
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- Ages
- 5–12
- School years
- Grade 1–Grade 6
- Skills
- Adding and taking away within 20 and 100, with make-10 and tens-and-ones methods, Times tables to 12 × 12 and the matching division facts, Multiplying and dividing bigger numbers by splitting them
- Time
- 5–10 minutes a game
- Cost
- Free, no sign-up
- Updated
How to play Soccer Math
- Pick your team name and kit, the questions (from adding to 20 up to fractions, decimals and percentages, or a bonus English spelling and word game) and the game: a penalty shootout or a quick match.
- To shoot, answer the question first. A right answer gives you big golden targets in the corners and a slow keeper; a wrong answer gives smaller targets, a quicker keeper and a worked explanation.
- Then aim: tap or click anywhere in the goal to shoot there, or press Shoot (or Space) when the moving marker is on a golden target. Shots inside a target always beat the keeper.
- To defend, answer the question to read the striker: a right answer shows which way they are looking. Choose to dive left, stay in the middle or dive right, with the buttons, the arrow keys or by tapping the goal.
What your child learns
- Adding and taking away within 20 and 100, with make-10 and tens-and-ones methods
- Times tables to 12 × 12 and the matching division facts
- Multiplying and dividing bigger numbers by splitting them
- Fractions of amounts, percentages and decimals
- Spelling tricky words and learning word meanings (bonus English mode)
- Aiming, timing and making choices under gentle pressure
About Soccer Math
Penalties are the most exciting moment in a football match, and Soccer Math turns every one into a math question. A right answer makes the shot easier, with big golden targets, a slower aiming marker and a keeper who reacts late, so children can feel straight away that good math leads to goals. A wrong answer is never the end: the shot is just harder, and a short worked method, such as “5 × 7 = 35, then 2 more groups of 7 is 14, so 7 × 7 = 49”, shows how to get it next time. Defending works the same way, with a right answer letting you read where the striker will shoot.
Adding and taking away to 20 suits Grade 1, and to 100 suits Grade 2. Times tables suit Grades 3–4, with division facts in Grade 4. Bigger multiplication and division and fractions of amounts suit Grade 5, and fractions, decimals and percentages suit Grade 6. Children design their own team, choosing from fun names such as the Rocket Rabbits and Thunder Penguins and a kit in their favorite colors. The penalty shootout is five kicks each and then sudden death; the quick match adds passing moves, where each pass is a question that builds up to a shot.
Which level should my child play?
| School year | Suggested level |
|---|---|
| Grade 1 | Add & take away to 20 |
| Grade 2 | Add & take away to 100 |
| Grade 3 | Times tables 2, 3, 4, 5, 8, 10 |
| Grade 4 | Times tables & division to 12 |
| Grade 5 | Bigger × and ÷, fractions of |
| Grade 6 | Fractions, decimals & % |
Move up a level after getting three stars two or three times in a row.
🏆 Leaderboard
Full leaderboard →Play a round to get on the board! Create a free account to save your scores.
Frequently asked questions
How do right and wrong answers change a shot?
A right answer gives bigger golden targets, a slower aiming marker, a steadier shot and a keeper who dives late. A wrong answer gives small targets and a sharper keeper, and shows a worked explanation so your child can learn the method.
How do you save a penalty?
When the other team shoots, answer the question first. A right answer shows which way the striker is looking (they are right most of the time). Then choose to dive left, stay in the middle or dive right.
What is the difference between the shootout and the quick match?
The penalty shootout is five kicks each, then sudden death until one team wins. The quick match has seven attacks: in yours, two passing questions build up to a shot, and every right answer makes that shot better.
Is there an English version?
Yes. Choose English: spelling & words for questions such as “Which word is spelled correctly?” and “Which word means very big?”. Every word is spelled the same way in British and American English.
Are the teams real football clubs?
No. All the team names, kits and players are made up for this game, such as the Rocket Rabbits, Galaxy Geckos and Zoom Zebras.
More games you’ll love
All math games →Add numbers within 10, 20, 100 or 1,000.
Take away within 10, 20, 100 or 1,000.
Practice any times table from 2× to 12×.
Division facts and remainders.
Look, cover and spell words from memory.
Flip cards and find all the matching pairs.
Help your child shine in math
Practice at home is a great start. Success Tutoring offers personalized tutoring to build skills and confidence.