Maths Games Without Screens: Cards, Dice and Kitchen Fun
You only need a deck of cards, a couple of dice and a few things from the kitchen cupboard to play great maths games. Card games build number bonds, adding and times tables. Dice games practise counting, place value and chance. Kitchen games bring in measuring, fractions and money. Here are tried-and-tested games with simple rules, the ages they suit and the skill each one builds.
Card games
Remove the picture cards to start (or count them as 10), and use the ace as 1.
Make Ten (ages 5โ7)
Lay out 12 cards face up. Players take turns finding two cards that add to 10, such as 3 and 7, and keep them. Refill the gaps. The player with the most pairs wins. For older children, play Make Twenty with three cards. This builds instant recall of number bonds.
Addition or Times Table War (ages 6โ11)
Each player turns over two cards. Younger children add them; older children multiply them. The biggest answer wins all the cards. Keep it friendly by letting players check each other's answers.
Closest to 100 (ages 7โ10)
Deal six cards to each player. Each player picks four to make two 2-digit numbers that add as close to 100 as possible. For example, 4, 7, 5 and 2 could make 47 + 52 = 99. This is a brilliant place value and mental addition game.
Target Number (ages 8โ12)
Turn over two cards to make a 2-digit target, then deal four more. Use adding, subtracting, multiplying or dividing to reach the target. With target 18 and cards 2, 3, 5 and 6, you could do (5 โ 2) ร 6 = 18. Not every card has to be used. It builds flexible thinking and order of operations.
Dice games
Race to 20 (ages 4โ6)
Roll one die and move a counter along a 1โ20 number track drawn on paper. Say each number as you move. First to 20 wins. Children learn to count on from where they are, not from 1.
Place Value Dice (ages 6โ9)
Draw a hundreds, tens and ones chart for each player. Roll a die three times. After each roll, decide which column to put the digit in. Biggest number wins. Once a digit is placed, it can't move, so there's some strategy and risk.
Doubles and Halves (ages 6โ8)
Roll two dice and add them, then double the total. Or roll and halve even totals. It's a quick warm-up that builds doubling fluency, which supports the 2, 4 and 8 times tables.
Pig (ages 7โ12)
Roll one die as many times as you like, adding each roll to your running total for the turn. Stop whenever you like to bank the points, but if you roll a 1, you lose that turn's points. First to 100 wins. Children practise adding on and start thinking about chance.
Kitchen games
Recipe Doubler (ages 7โ12)
Choose a recipe and ask your child to double or halve it. โIt needs 150 g of flour for 6 muffins. How much for 12?โ Then cook it together and measure carefully. Halving amounts like 75 g brings in fractions and decimals.
Shop Till You Drop (ages 5โ9)
Put prices on a few tins and packets. Give your child some coins and let them buy items and work out change. Start with whole amounts, then move to amounts with cents or pence.
Fraction Snacks (ages 5โ9)
Cut a pizza, sandwich or orange into halves, quarters and eighths. โWould you rather have 1/2 or 3/8?โ Children love finding out which is more when it's their snack.
Estimate Jar (ages 5โ10)
Fill a clear jar with pasta, beans or grapes. Everyone writes an estimate, then count together, grouping in tens. Closest guess wins. This builds estimation and counting in groups.
Which game for which skill?
| Skill | Try |
|---|---|
| Counting and counting on | Race to 20, Estimate Jar |
| Number bonds | Make Ten, Make Twenty |
| Addition and subtraction | Addition War, Pig, Closest to 100 |
| Times tables | Times Table War, Doubles and Halves |
| Place value | Place Value Dice, Closest to 100 |
| Fractions and measuring | Fraction Snacks, Recipe Doubler |
| Money | Shop Till You Drop |
Tips to keep it fun
- Play, don't teach. Let the game do the work. Avoid turning each turn into a lesson.
- Adjust the rules so everyone has a real chance of winning. Older siblings can use harder versions.
- Let children check your answers too. Catching a parent's โmistakeโ is a thrill and keeps them alert.
- Keep games where you'll see them. A deck of cards in the kitchen drawer gets used far more than one in a cupboard.
Screens as a complement
Screen-free games are wonderful for talk and family time. Online games add instant feedback and let children practise on their own. A mix works well: a card game after dinner, and a few minutes of the Times Tables Challenge or Speed Maths Challenge when they have a moment. You'll find printable practice on our worksheets page too.
Frequently asked questions
What maths games can I play with a deck of cards?
Try Make Ten for number bonds, Addition or Times Table War for facts, Closest to 100 for place value, and Target Number for mental arithmetic with all four operations.
What are good dice games for maths?
Race to 20 for counting on, Place Value Dice for building the biggest number, Doubles and Halves for doubling, and Pig for adding and thinking about chance.
How can I teach maths in the kitchen?
Double or halve recipes, weigh and measure ingredients, cut food into fractions, play shop with real prices, and estimate how many items are in a jar.