Maths Racing Game: Maths Race
Maths Race is a free racing game where your speed comes from your maths. Answer each question to boost your car past three computer racers, build a streak to fire your turbo, and finish on the podium. Choose a city, desert or space track, your car colour and maths from Year 1 to Year 6.
Maths Race
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- Ages
- 5–12
- School years
- Year 2–Year 7
- Skills
- Quick recall of addition and subtraction facts within 20 and 100, Times tables to 12 × 12 and the matching division facts, Mental methods: making 10, splitting into tens and ones, doubling and halving
- Time
- 3–5 minutes a race
- Cost
- Free, no sign-up
- Updated
How to play Maths Race
- Choose your maths (from adding within 20 up to fractions, decimals and percentages), a track (city, desert or space), your car colour and a race: three laps or a one-lap sprint.
- The lights go 3, 2, 1, GO! Answer the first question before GO for a rocket start. Your car drives itself: tap an answer or press 1, 2, 3 or 4.
- Every right answer is a speed boost. Get three right in a row to fill the turbo meter and fire your turbo! A wrong answer slows you for a moment, and the race stops while the game shows you how to work it out.
- Overtake the other cars and cross the finish line after the last lap. The top three go on the podium. Press P or the pause button to stop at any time.
What your child learns
- Quick recall of addition and subtraction facts within 20 and 100
- Times tables to 12 × 12 and the matching division facts
- Mental methods: making 10, splitting into tens and ones, doubling and halving
- Fractions of amounts, equivalent fractions, decimals and percentages (Year 6)
- Learning from mistakes with a short worked method for every wrong answer
- Keeping focus and staying calm while racing
About Maths Race
Maths Race turns fact practice into a real race. The car drives itself, so all of a child’s attention goes on the maths: every right answer is an instant burst of speed, and three right answers in a row fill the turbo meter for a huge flaming boost. Wrong answers are never a disaster. The car slows for a moment, then the race pauses while a short worked method, such as “5 × 7 = 35, then 2 more groups of 7 is 14, so 7 × 7 = 49”, shows how to get it next time. The three computer racers adapt to how your child is answering, so every race stays close and exciting, but a run of right answers always pulls ahead.
Adding and taking away within 20 suits Year 2, and within 100 suits Year 3. Times tables and division facts suit Years 4–5, mixed questions with bigger numbers suit Year 6, and fractions, decimals and percentages suit Year 7. There are three tracks, a city with skyscrapers and street lights, a sunset desert with cactuses and dunes, and a glowing space track past planets and crystals, and six car colours. Finish in the top three to stand on the podium, then look back at the methods to remember.
Which level should my child play?
| School year | Suggested level |
|---|---|
| Year 2 | Adding and taking away within 20 |
| Year 3 | Adding and taking away within 100, the 2, 5 and 10 times tables |
| Year 4 | Times tables 2, 3, 4, 5, 8 and 10, and division facts |
| Year 5 | All times tables to 12 × 12 and division |
| Year 6 | Mixed: bigger ×, ÷, + and − with mental methods |
| Year 7 | Fractions, decimals and percentages |
Move up a level after getting three stars two or three times in a row.
🏆 Leaderboard
Full leaderboard →Play a round to get on the board! Create a free account to save your scores.
Free 10-minute Maths Check
Is your child on track in maths?
about 18 questions that adapt as your child answers, matched to the New Zealand Curriculum, with a report of strengths and gaps. Free, no sign-up to start.
Frequently asked questions
How do you go faster in Maths Race?
Answer questions! Every right answer gives your car a speed boost, and answering quickly gives you more boosts. Three right answers in a row fill the turbo meter and fire a turbo, the fastest speed in the game. Answering the first question before the lights go green gives you a rocket start.
What happens if my child gets an answer wrong?
The car slows down for a moment and the streak starts again. Then the race pauses and shows the right answer with a short worked method, so your child can read it calmly before racing on.
Do the computer cars cheat?
They adapt. The other racers speed up or slow down a little depending on how your child is answering, so races stay close whatever the level. A child who answers well, and builds streaks for turbo, will still pull away and win.
Can my child play on a phone or tablet?
Yes. The track and the four answer buttons fit on a phone screen without scrolling. Tap an answer to boost. On a computer, press 1, 2, 3 or 4, and P to pause.
Is there a time limit on each question?
No. There is no countdown on the questions: the car cruises while your child thinks. Quicker right answers just mean more speed boosts, so the race gently rewards fluency without rushing anyone.
More games you’ll love
All maths games →Add numbers within 10, 20, 100 or 1,000.
Take away within 10, 20, 100 or 1,000.
Practise any times table from 2× to 12×.
Division facts and remainders.
Look, cover and spell words from memory.
Flip cards and find all the matching pairs.
Help your child shine in maths
Practice at home is a great start. Success Tutoring offers personalised tutoring to build skills and confidence.